3. Semester Arkiv - Scandinavian Academy of Fashion Design

Fashion Drawing & Illustration

3. Semester


Consists of communicating ideas through drawing and illustrations in a fashion context. Contains work tools and a development processes that are fundamental to being able to communicate ideas and messages. The objective is to learn how to translate inspiration into drawing and develop a personal graphic style in order to be able to oversee the preparation process in connection with a professional graphic presentation. Understanding of fashion and working graphically with fashion and expressing it through sketches to a professional visual expression.

The teaching must lead to the student being able to present his own design in a professional manner through drawings and illustrations. The teaching includes improving drawing technique, body awareness, balance, proportions and substance similarity. Through the use of knowledge about the use of details in clothing, the student must learn to integrate these into their own collections.

Syllabus

For each submission, the student must present a portfolio in accordance with the finished product, which is continuously further developed. The subject works with the following topics and techniques within fashion drawing and illustration: the human body, movement, sketching techniques, collage, coloring, proportions and silhouette, collection construction, presentation as well as fashion and trends.

The student must achieve a confidential relationship with the subject and thereby be able to pass on his ideas in an understandable way for the recipient and must present a portfolio for each submission in accordance with the finished product which is continuously further developed. A professional portfolio must be available for the exam.

Learning Objectives

Knowledge

The student

  • Must have development-based knowledge of theory and method within the development and design of concepts in relation to the practice of the profession and field.
  • Must have an understanding of translating inspiration into illustration and develop a personal graphic style in order to be able to oversee the preparation process in connection with a professional graphic presentation.

Skills

The student

  • Must acquire an understanding of fashion and working graphically with fashion and express it through sketches to a professional visual expression.
  • Must be able to assess practical problems, as well as set up and choose concepts.
  • Must be able to use central methods and tools and design solutions for partners and users.

Competences

The student

  • Must be able to acquire skills to visually convey and present design with a professional approach.
  • Must be able to acquire new knowledge, skills and competences in relation to graphic development in a structured context.

Sustainability (Company Project)

3. Semester


Contains basic understanding of product characteristics, product and material knowledge. Emphasis is placed on sustainability with the aim of understanding and participating in production and product development processes.

Syllabus

Starting from a sustainable fashion and/or design company, the students must set up a problem formulation that focuses on sustainability in the fashion industry. The students start by visiting the company where they are introduced to the company’s strategy and vision in the form of lectures.

In addition, they learn about the sustainable life cycle. After which, in groups, they must go through a design process that must end in a finished sustainable product. The course ends with a presentation of the project.

Learning Objectives

Knowledge

The student

  • Must have development-based knowledge in relation to trends and future thinking.
  • Must have knowledge about sustainable textile design and how sustainability is part of the designer's work.
  • Must be able to understand and reflect on the application of technology within industrial and experimental product manufacturing.

Skills

The student

  • Must be able to work experimentally and commercially in a current and future sustainable context.
  • Must be able to communicate in a company culture as well as in a local and global context.
  • Must be able to convey practical issues and proposed solutions to partners and users.

Competences

The student

  • Must be able to independently and professionally present and argue for inclusion and exclusion in the development process as well as for the design solution itself.
  • Must be able to handle independently and participate in interdisciplinary collaboration in accordance with the ethics of the profession.
  • Must be able to explain the product's cycle from raw material to disposal or recycling, as well as know the economic aspect of the product's production and marketing itself.

Draping

3. Semester


Consists of design processes and principles within design, product development and processing. Through the teaching, the students learn to see lines and shapes and to understand the interaction between idea, material, form and trends in order to achieve the excitement of the unlimited possibilities in the creative work process.

Syllabus

It starts with working in stout on the mannequin to achieve the basic understanding of the shape of the body. After this, basic forms for skirts and tops are prepared, after which work is done with thread directions, shapes and lines. Starting from the basic forms, the individual tasks are started.

This is followed by a draping task with a focus on origami/reconstruction. The students must gain an understanding of form and composition, proportional shift and material composition. In addition, creative draping and creative cutting as well as designing creative ideas for patterns in paper and stout follow.

Learning Objectives

Knowledge

The student

  • Must have knowledge and understanding of the interaction between idea, material, form and trends in order to achieve the excitement of the unlimited possibilities in the creative work process.
  • Must have development-based knowledge of industry-related innovation and the use of technology for the manufacture and development of design products.

Skills

The student

  • Must be able to use innovative methods in relation to aesthetic assessments in the design process in relation to a given user.
  • Must be able to participate in development processes of design products and/or design concepts in practice with a focus on the inclusion of technical solutions.
  • Must have skills in assessing and communicating specific product information in practice.

Competences

The student

  • Must be able to acquire new knowledge, skills and competences in relation to the industry in a structured context.
  • Must be able to acquire new knowledge and use analog methods for shaping design products.
  • Must be able to acquire new skills for craftsmanship and creative techniques in relation to the design field.

Galla

3. Semester


Contains knowledge of relationship between material and finish, using advanced sewing and material techniques and working with form, silhouette and making a craft, qualitative product. Construction and draping are also included, with an emphasis on idea development, detail and finish.

Syllabus

The students are introduced to the task of idea development in the form of thoughts, notes, sketching and photo registration. During the course, the student is tasked with creating an original, creative product that is draped on a gin or made using construction, as well as acquiring an optimal finish in harmony with material, shape and silhouette.

A theme is chosen and from here the student must work with shape, silhouette and produce a high-quality, artisanal product. We work with construction and draping at a high level with an emphasis on detail and finish. Along the way, work is done in small groups, around idea development and adjustment.

Learning Objectives

Knowledge

The student

  • Must be able to understand and reflect on relevant theory and method in relation to the development of innovative and identity-creating design solutions.
  • Must have knowledge of dressmaking methods in conjunction with Haute Couture techniques for use in a professional context.

Skills

The student

  • Must be able to assess, choose and justify the use of materials and industrial processing methods in a sustainable perspective.
  • Must be able to acquire skills to execute creative products with advanced techniques using analysis and construction in harmony with material, form and silhouette.

Competences

The student

  • Must identify own learning and acquire new knowledge, skills and competences in relation to the design profession.
  • Must be able to identify recipient needs and translate these into innovative and transformative sustainable design solutions.
  • Must be able to prepare and implement complex solution proposals within product development for artisanal and creative techniques in relation to the design field.

Research and Idea Development

3. Semester


Consists of the experimental process, where research and idea development is about being intuitive, innovative, curious and useful. Research and idea development is about investigation In the past and present and about registration, both visually and informatively.

Syllabus

The design process is an experimental process, where research and idea development are the starting point for the creative process which provides inspiration, information and shows the creative and narrative path to a collection. In the process itself, trends, social, cultural and political topics are worked on, and emphasis is placed on silhouette, material, shape, colour, details, print and decoration. Research is a journey of shorter or longer duration, which ends up with the realization of ideas that can be translated into a collection.

During the course, the students will work with investigation, registration, experimentation, design, trends, culture and society.

Learning Objectives

Knowledge

The student

  • Must have knowledge of industry-related design research.
  • Must have knowledge of the experimental process that can be translated into a collection.
  • Must have development-based knowledge of industry-related material innovation.

Skills

The student

  • Must have skills in assessing and communicating specific product information in practice.
  • Must have skills in communicating research and generating ideas in a design process and master a personal expression.

Competences

The student

  • Must be able to acquire an understanding of trends, social, cultural and political issues and translate this into design language, materials, colors, details, prints and decoration.
  • Must be able to plan, structure and conduct design research based on industry-relevant issues for sustainable solutions.
  • Must be able to acquire new knowledge and use analog and digital methods to create lightweight design products in both 2D and 3D.

Design Process

3. Semester


Consists of the design process, which includes design research, design methods, aesthetics, sustainability and industry and user needs based on sociological research methods and trend analysis.

What is a collection and how is it created? What influence does the political, social and cultural aspect have? Sustainability? Audience? These topics are processed at the same time as several sketched solution proposals with the possibility of different shape and material options are worked on. The focus is on the material in connection with design, manufacturing process, target group, sales promotion, branding etc.

Syllabus

During the course, the students must work with research, analysis, criticism, assessment, concept and goal setting. We are working with several sketched solution proposals with the possibility of different shapes, lines and material options. The focus is on the material in connection with construction, manufacturing process, etc. In the material-specific process, the sketching phase will often transition to the direct production of one or more products using form, material, drapery and construction trials.

Learning Objectives

Knowledge

The student

  • Must have knowledge of collection building, how it arises and what influence it has on the political, social, sustainable and cultural aspect.
  • Must have development-based knowledge of industry-related innovation in relation to sustainability.
  • Must have development-based knowledge of industry-related innovation for the manufacture and development of design products.
  • Must understand and deal with communicative tools in practice.

Skills

The student

  • Must have skills in assessing and communicating specific product information in practice.
  • Must have skills in communicating the creative process in a commercial context, and master a personal expression.
  • Must be able to communicate the design process in relation to design, manufacturing process, target group, sales promotion, branding, etc.

Competences

The student

  • Must be able to select and apply design methods for idea development, design and product development for specific problems and proposed solutions.
  • Must be able to acquire new material knowledge in a structured context and analyze and select materials for sustainable design products and/or design concepts.
  • Must be able to communicate design products using production documentation to internal and external business partners using industry-relevant digital platforms.

Digital Design (Advanced)

3. Semester


Combine creative, aesthetic and technical design skills. Work will be done with 3D sketching, both analogue and digital. There will be a focus on the student’s individual experimental work with form and material based on different techniques.

Syllabus

The teaching will have an emphasis on the student’s individual investigations and ideas and will introduce different construction methods and experiments, both analogue and digital. Emphasis will be placed on an investigative and testing approach to the subject, and the teaching will primarily be carried out through practical work in the workshop with lasercut and in the 3D visualization program CLO with continuous guidance and feedback.

Learning Objectives

Knowledge

The student

  • Must have development-based knowledge of industry-related material innovation.
  • Must understand and deal with communicative tools in practice.

Skills

The student

  • Must be able to use innovative methods in relation to aesthetic assessments in the design process in relation to a given user.
  • Must have skills in researching new and innovative industry-related technologies that affect sustainable development.
  • Must be able to select and assess the use of materials for design products in terms of form and function.

Competences

The student

  • Must be able to select and apply sustainable design methods for idea development, design and product development for specific issues.
  • Must be able to acquire new knowledge and use analogue and digital methods for shaping design products in both 2D and 3D.
  • Must have skills for argumentation, communication and presentation of sustainable design solutions/products to internal and external partners and users.

Pattern Cutting and Sewing Techniques

3. Semester


Consists of basic pattern cutting and sewing techniques followed by relevant tasks for a better understanding of design, technique, finish and quality.

Syllabus

Basic theory around model development is reviewed and the students produce basic shapes in paper. Variations on the basic forms are reviewed and the student is tasked with creating a portfolio with executions of basic basic forms and variations on these in quarter size.

The student is continuously tasked with carrying out a designer’s work on a half- or full-length figure, in order to show an understanding of the design techniques. In addition, the students must design a portfolio with samples of different sewing techniques, which are made before each project.

Learning Objectives

Knowledge

The student

  • Must have knowledge of the link between creative design and physical design and gain insight into the construction of basic patterns in interaction with creative design.
  • Must have development-based knowledge of industry-related material innovation.
  • Must have development-based knowledge of industry-related innovation and the use of technology for the manufacture and development of design products.
  • Must understand and deal with communicative tools in practice.

Skills

The student

  • Must be able to develop ideas using design methods for specific problems.
  • Must be able to select and assess the use of materials for design products in terms of form and function.
  • Must be able to contribute with optimal solutions in the construction and design of the clothing and create a product that is in harmony with the requirements of the time, by communicating techniques and methods.
  • Must have skills in assessing and communicating specific product information in practice.

Competences

The student

  • Must be able to select and apply techniques that can convey fashion design through more artisanal and sustainable methods.
  • Must be able to acquire new knowledge and use analogue and digital methods for shaping design products in both 2D and 3D.

Concept Development

3. Semester


Deals with the development and design of concepts and solutions for the target group. Value-oriented work is carried out with research, analysis, sketching, collection building and development of presentation portfolios with a view to formulating proposed solutions.

Syllabus

During the course, the students must work with research, analysis, sketching, collection building and development of a presentation folder. During the course, the student must be taught in various departments within concept development, from decoding the trends of the time to use in launching a brand.

Concept development is a fast and efficient method for creating a concrete solution based on the ideas you have worked with, and the students must therefore concretize the main idea behind the selected ideas, so that it is developed into a strong concept.

Learning Objectives

Knowledge

The student

  • Must be able to understand practice and central applied theory and method within concept development.
  • Must have development-based knowledge of theory and method within the development and design of concepts in relation to the practice of the profession and field.
  • Must have knowledge of development, to be able to concretize the supporting thoughts behind selected ideas, so that these are developed into strong concepts.

Skills

The student

  • Must be able to assess practical problems, as well as set up and choose concepts.
  • Must be able to use central methods and tools and design solutions for partners and users.
  • Must be able to convey and communicate solution proposals and use industry-related technical terms and terminology.
  • Must know the process from the creative impulse to a salable product and gain knowledge of the fashion cycle and gain insight into branding and global markets.

Competences

The student

  • Must be able to acquire new knowledge, skills and competences in relation to concept development in a structured context.
  • Must be able to handle development-oriented situations with communication.
  • Must be able to acquire fast and effective methods for creating concrete solutions based on the ideas that are being worked on.

Jersey and Knit

3. Semester


Contains a basic understanding of jersey as a flexible and flexible material, as well as knowledge of design within upcycling and Zero Waste in knitting.

Syllabus

Starting from cut off and “end of rolls” jersey by the meter, from parent companies or textile manufacturers, the material is worked with and tests are carried out to gain knowledge of sewing in and treatment of stretch fabric. In addition, a research and materials portfolio must be prepared containing ideas from form/Zero Waste and from finish/upcycling off cuts workshops as well as mock-ups/sewing samples in different scales. The students must carry out a small collection of minimum 2 designs in the material jersey, thereby acquiring knowledge and experience that enables them to reduce the use of resources in the design process.

Learning Objectives

Knowledge

The student

  • Must have knowledge of jersey historically and as quality and, in addition, form via upcycling and the sustainable aspect of pattern production.
  • Must have development-based knowledge of materials including Jersey as well as analogue and digital tools and means for visualization, prototyping and production.

Skills

The student

  • Must be able to acquire skills and experience that enable them to reduce the use of resources in the design process.
  • Must be able to work and design flexible and flexible materials, as well as knowledge of design within upcycling and Zero Waste.
  • Must be able to acquire skills and methods to reduce the use of resources in the design process.

Competences

The student

  • Must be able to identify own learning needs and develop own knowledge, skills and competences in relation to the profession.
  • Must be able to acquire skills to work with sustainable techniques in commercial materials.
  • Must be able to analyze and assess the use of relevant material in relation to the production of design products.

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