Fashion Drawing & Illustration
4. Semester
Consists of communicating ideas through drawing and illustrations in a fashion context. Contains work tools and a development processes that are fundamental to being able to communicate ideas and messages. The objective is to learn how to translate inspiration into drawing and develop a personal graphic style in order to be able to oversee the preparation process in connection with a professional graphic presentation. Understanding of fashion and working graphically with fashion and expressing it through sketches to a professional visual expression.
The teaching must lead to the student being able to present his own design in a professional manner through drawings and illustrations. The teaching includes improving drawing technique, body awareness, balance, proportions and substance similarity. Through the use of knowledge about the use of details in clothing, the student must learn to integrate these into their own collections.
Syllabus
For each submission, the student must present a portfolio in accordance with the finished product, which is continuously further developed. The subject works with the following topics and techniques within fashion drawing and illustration: the human body, movement, sketching techniques, collage, coloring, proportions and silhouette, collection construction, presentation as well as fashion and trends.
The student must achieve a confidential relationship with the subject and thereby be able to pass on his ideas in an understandable way for the recipient and must present a portfolio for each submission in accordance with the finished product which is continuously further developed. A professional portfolio must be available for the exam.
Learning Objectives
Knowledge
The student
- Must have development-based knowledge of theory and method within the development and design of concepts in relation to the practice of the profession and field.
- Must have an understanding of translating inspiration into illustration and develop a personal graphic style in order to be able to oversee the preparation process in connection with a professional graphic presentation.
Skills
The student
- Must acquire an understanding of fashion and working graphically with fashion and express it through sketches to a professional visual expression.
- Must be able to assess practical problems, as well as set up and choose concepts.
- Must be able to use central methods and tools and design solutions for partners and users.
Competences
The student
- Must be able to acquire skills to visually convey and present design with a professional approach.
- Must be able to acquire new knowledge, skills and competences in relation to graphic development in a structured context.
Draping (Advanced)
4. Semester
Consists of advanced techniques, where an understanding of form and composition, proportional shift and material composition is achieved. In addition, creative draping and creative cutting as well as the design of creative ideas follow.
Syllabus
It starts with working with advanced basic shapes in combination with the shapes of the body. Draping is complimented with tailoring, where the students have to develop their ideas from two-dimensional solution proposals to three-dimensional garment parts.
Through the work, the students will gain a realistic understanding of design development with the help of conventional cutting and creative material processing on the mannequin. The work facilitates a process that encourages students to experiment and design on the mannequin, and then the skills necessary to transfer their work to patterned paper, drawing on the skills gained through the cutting phase.
Learning Objectives
Knowledge
The student
- Must have knowledge and understanding of the interaction between idea, material, form and trends in order to achieve the excitement of the unlimited possibilities in the creative work process at an advanced level.
- Must have development-based knowledge of industry-related innovation and the use of technology for the manufacture and development of design products.
- Must be able to understand and relate to communicative tools in practice.
Skills
The student
- Must be able to apply methods and techniques and communicate visual solutions with a professional approach.
- Must be able to acquire skills to be able to work with advanced molds and lines in production processes.
- Must have development-based knowledge of industry-related innovation and the use of technology for the manufacture and development of design products and prototypes.
Competences
The student
- Must be able to select and apply sustainable design methods and techniques for idea development, design and product development for specific issues.
- Must be able to acquire skills to work with form and composition, proportional shift and material composition in a professional context.
- Must be able to communicate design products using methods for design for internal and external partners and users.
Research and Idea Development
4. Semester
Consists of the experimental process, where research and idea development is about being intuitive, innovative, curious and useful. Research and idea development is about investigation In the past and present and about registration, both visually and informatively.
Syllabus
The design process is an experimental process, where research and idea development are the starting point for the creative process which provides inspiration, information and shows the creative and narrative path to a collection. In the process itself, trends, social, cultural and political topics are worked on, and emphasis is placed on silhouette, material, shape, colour, details, print and decoration. Research is a journey of shorter or longer duration, which ends up with the realization of ideas that can be translated into a collection.
During the course, the students will work with investigation, registration, experimentation, design, trends, culture and society.
Learning Objectives
Knowledge
The student
- Must have knowledge of industry-related design research.
- Must have knowledge of the experimental process that can be translated into a collection.
- Must have development-based knowledge of industry-related material innovation.
Skills
The student
- Must have skills in assessing and communicating specific product information in practice.
- Must have skills in communicating research and generating ideas in a design process and master a personal expression.
Competences
The student
- Must be able to acquire an understanding of trends, social, cultural and political issues and translate this into design language, materials, colors, details, prints and decoration.
- Must be able to plan, structure and conduct design research based on industry-relevant issues for sustainable solutions.
- Must be able to acquire new knowledge and use analog and digital methods to create lightweight design products in both 2D and 3D.
Design Process
4. Semester
Consists of the design process, which includes design research, design methods, aesthetics, sustainability and industry and user needs based on sociological research methods and trend analysis.
What is a collection and how is it created? What influence does the political, social and cultural aspect have? Sustainability? Audience? These topics are processed at the same time as several sketched solution proposals with the possibility of different shape and material options are worked on. The focus is on the material in connection with design, manufacturing process, target group, sales promotion, branding etc.
Syllabus
During the course, the students must work with research, analysis, criticism, assessment, concept and goal setting. We are working with several sketched solution proposals with the possibility of different shapes, lines and material options. The focus is on the material in connection with construction, manufacturing process, etc. In the material-specific process, the sketching phase will often transition to the direct production of one or more products using form, material, drapery and construction trials.
Learning Objectives
Knowledge
The student
- Must have knowledge of collection building, how it arises and what influence it has on the political, social, sustainable and cultural aspect.
- Must have development-based knowledge of industry-related innovation in relation to sustainability.
- Must have development-based knowledge of industry-related innovation for the manufacture and development of design products.
- Must understand and deal with communicative tools in practice.
Skills
The student
- Must have skills in assessing and communicating specific product information in practice.
- Must have skills in communicating the creative process in a commercial context, and master a personal expression.
- Must be able to communicate the design process in relation to design, manufacturing process, target group, sales promotion, branding, etc.
Competences
The student
- Must be able to select and apply design methods for idea development, design and product development for specific problems and proposed solutions.
- Must be able to acquire new material knowledge in a structured context and analyze and select materials for sustainable design products and/or design concepts.
- Must be able to communicate design products using production documentation to internal and external business partners using industry-relevant digital platforms.
Digital Design (Advanced)
4. Semester
Combine creative, aesthetic and technical design skills. Work will be done with 3D sketching, both analogue and digital. There will be a focus on the student’s individual experimental work with form and material based on different techniques.
Syllabus
The teaching will have an emphasis on the student’s individual investigations and ideas and will introduce different construction methods and experiments, both analogue and digital. Emphasis will be placed on an investigative and testing approach to the subject, and the teaching will primarily be carried out through practical work in the workshop with lasercut and in the 3D visualization program CLO with continuous guidance and feedback.
Learning Objectives
Knowledge
The student
- Must have development-based knowledge of industry-related material innovation.
- Must understand and deal with communicative tools in practice.
Skills
The student
- Must be able to use innovative methods in relation to aesthetic assessments in the design process in relation to a given user.
- Must have skills in researching new and innovative industry-related technologies that affect sustainable development.
- Must be able to select and assess the use of materials for design products in terms of form and function.
Competences
The student
- Must be able to select and apply sustainable design methods for idea development, design and product development for specific issues.
- Must be able to acquire new knowledge and use analogue and digital methods for shaping design products in both 2D and 3D.
- Must have skills for argumentation, communication and presentation of sustainable design solutions/products to internal and external partners and users.
Upcycling
4. Semester
Consists of circular design approaches, where utilization of already existing resources will be the focal point. Sustainable design products are developed and created that have a commercial and marketable expression and communication material is prepared with a view to selling the products.
Syllabus
Students will apply design principles and hand sewing and construction techniques to produce a unique piece of upcycled, sustainable clothing and they will gain the necessary skills to execute their design ideas, based on deconstruction and reconstruction techniques.
The students must produce a design based on existing products that add new value. The design can be an upper part (top, shirt, blazer, coat etc), lower part (skirt, trousers etc) or accessories (hat, bag, shoes etc). The process includes research, inspiration, sketches, illustrations, material selection, pattern construction, photo documentation, working drawings and styling. The project is finally presented in an overall visual presentation.
Learning Objectives
Knowledge
The student
- Must be able to understand and reflect on relevant theory and method in relation to the development of innovative and identity-creating design solutions.
- Must be able to understand and reflect on communicative tools in a communication context.
Skills
The student
- Must be able to work experimentally and commercially in a current and future sustainable context.
- Must be able to assess, justify and use visual, verbal and/or written communication that supports design processes and solutions.
- Must be able to develop design products that bear the hallmarks of a well-thought-out design process, a well-considered construction process and a completed material process.
Competences
The student
- Must be able to independently handle a sustainable design and product development process.
- Must be able to handle complex and development-oriented issues within the profession and industry.
- Must be able to independently and professionally present and argue for inclusion and exclusion in the development process as well as for the design solution itself.
Pattern Cutting and Sewing Techniques (Advanced)
4. Semester
Consists of theory around model development and designing patterns using sustainable solutions. Advanced sewing techniques will also be included, after which a course with advanced techniques and solutions as well as haute couture techniques will be introduced.
Syllabus
Basic theory around model development is reviewed and the students produce basic shapes in paper. Variations on the basic forms are reviewed and the student is tasked with creating a portfolio with executions of basic basic forms and variations on these in quarter size. The student is continuously tasked with carrying out a designer’s work on a half- or full-length figure, in order to show an understanding of the design techniques. In addition, the students must design a portfolio with samples of different sewing techniques, which are made before each project.
Advanced sewing technique is presented, where the student must go through courses with advanced techniques and solutions. At the same time, haute couture techniques are introduced to the students. During the tailoring process, experiments are carried out based on the basic principles of tailoring on half and full mannequins.
Learning Objectives
Knowledge
The student
- Must have knowledge of the link between creative design and physical design and gain insight into the construction of basic patterns in interaction with creative design.
- Must have development-based knowledge of industry-related material innovation.
- Must have development-based knowledge of industry-related innovation and the use of technology for the manufacture and development of design products.
- Must understand and deal with communicative tools in practice.
Skills
The student
- Must be able to develop ideas using design methods for specific problems.
- Must be able to build an understanding of shapes and fully developed silhouettes using sustainable 'Zero Waste' methods.
- Must be able to apply couture techniques in relation to aesthetic assessments in the design process in relation to a given user.
- Must have skills in researching new and innovative industry-related technologies that affect sustainable development.
Competences
The student
- Must be able to select and apply sustainable design methods for idea development, design and product development for specific issues.
- Must be able to acquire skills in thinking about sustainable solutions by using 'Zero Waste' approaches, where patterns are constructed without waste.
- Must be able to analyze and select materials for sustainable design products and/or design concepts in a structured context.
- Must have skills for argumentation, communication and presentation of sustainable design solutions/products to internal and external partners and users.
Concept Development
4. Semester
Deals with the development and design of concepts and solutions for the target group. Value-oriented work is carried out with research, analysis, sketching, collection building and development of presentation portfolios with a view to formulating proposed solutions.
Syllabus
During the course, the students must work with research, analysis, sketching, collection building and development of a presentation folder. During the course, the student must be taught in various departments within concept development, from decoding the trends of the time to use in launching a brand.
Concept development is a fast and efficient method for creating a concrete solution based on the ideas you have worked with, and the students must therefore concretize the main idea behind the selected ideas, so that it is developed into a strong concept.
Learning Objectives
Knowledge
The student
- Must be able to understand practice and central applied theory and method within concept development.
- Must have development-based knowledge of theory and method within the development and design of concepts in relation to the practice of the profession and field.
- Must have knowledge of development, to be able to concretize the supporting thoughts behind selected ideas, so that these are developed into strong concepts.
Skills
The student
- Must be able to assess practical problems, as well as set up and choose concepts.
- Must be able to use central methods and tools and design solutions for partners and users.
- Must be able to convey and communicate solution proposals and use industry-related technical terms and terminology.
- Must know the process from the creative impulse to a salable product and gain knowledge of the fashion cycle and gain insight into branding and global markets.
Competences
The student
- Must be able to acquire new knowledge, skills and competences in relation to concept development in a structured context.
- Must be able to handle development-oriented situations with communication.
- Must be able to acquire fast and effective methods for creating concrete solutions based on the ideas that are being worked on.
Brand og Industry
4. Semester
Consists of exploring the design philosophy and structure of design companies, with a view to creating a visual collection. The goal of the project is for the students to gain insight and experience within a company’s practice. The company’s vision and mission are explored in depth and the students get the opportunity to experience the workings of a company up close and the students thereby gain a physical insight into the company.
Syllabus
The project is based on an existing Danish company from the Danish fashion industry. Based on the chosen company, the students must develop a collection consisting of six sets (eight-fourteen items of clothing), where the starting point is the company’s design philosophy and its structure. Before the students visit the company, they conduct research about the company, its design values, target group and design DNA. The students must then design a digital portfolio containing a description of the company, target group, price range, inspiration, theme, fabric and color samples, fashion drawings, collection overview and working drawings.
Learning Objectives
Knowledge
The student
- Must have knowledge of the workings of the profession and company processes.
- Must have knowledge of the dimensions of starting your own brand, or how you as a designer interact within the fashion industry.
- Must have knowledge of market and competition conditions.
Skills
The student
- Must be able to communicate practical and professional issues and solution models to the company's internal and external stakeholders.
- Must be able to gain insight and experience within a company's practice as well as the company's vision and mission.
- Must be able to acquire skills to analyze a company's actions internally and gain physical insight into the company.
Competences
The student
- Must be able to identify own learning needs and develop own knowledge, skills and competences in relation to the profession.
- Must be able to handle complex and development-oriented situations, including involving the needs of the surrounding society, as well as putting it into perspective for the company.
- Must be able to participate independently in professional and interdisciplinary collaboration.
Portfolio
4. Semester
Consists of research and idea development. Process, photo registration, for experimantation on mannequin, color and material scheme, segment and sales presentation, sewing technical solutions, material selection and solutions, collection overview are reviewed.
Syllabus
The students start from research and idea development. Process, photo registration, for experimentation on mannequin, color and material scheme, segment and sales presentation, sewing technical solutions, material selection and solutions, collection overview are reviewed.
During the course, the students must learn to observe options and solutions, and gain understanding and knowledge based on these choices. A detailed development of the chosen concept must be shown, which is eventually designed into a collection. The students must be able to explain and justify their concept and the choices made during the process.
At the end of the course, the students must present their completed portfolio.
Learning Objectives
Knowledge
The student
- Must have knowledge of essential parts of a professional portfolio, which includes creative research work, development of ideas, sewing samples and techniques, target group and market analysis as well as informative detail and working drawings.
Skills
The student
- Must be able to process, convey and transform knowledge strategically, in writing, visually and orally.
- Must be able to analyze existing concepts and how these could be improved in relation to new trends within the fashion industry.
- Must be able to communicate professional issues and solution models to relevant partners and user groups.
- Must be able to acquire skills to observe opportunities and solutions, and gain understanding and knowledge from these choices, and from there prepare a portfolio for professional purposes.
Competences
The student
- Must be able to work strategically and innovatively and handle development-oriented tasks within design and idea generation both independently and in collaboration with others.
- Must be able to acquire skills to convey ideas in a professional, business and commercial context.